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Charbelim
5 years of experience at leaving projects unfinished. Programming since I opened Visual Studio for the first time.

Repertix @Charbelim

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Programmer and Pixel

México

Joined on 10/7/19

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About ProtEGGc and extra stuff

Posted by Charbelim - September 5th, 2022


Many months since I announced to be working on a better version of ProtEGGc, and I'm proud to say the progress is going well. Unfortunately, many creative directions have been in my mind and have been changing the way the game works. Yet I have no specific idea of what I want the game to be like, but I feel I'm getting closer to good gameplay.


Towards the game coding, I decided to (once again....) re-write the game to a more modern version of the engine I'm using, Godot 4, I'm aware this version is yet in development, and may I encounter some bugs, but I feel If I don't do it now, I will have more difficulty porting everything then (Seriously, there's a lot of changes in that version, I would die!).


Speaking about ProtEGGc, I've decided to change the game's name to something more... understandable(?. I have found situations where trying to pronounce my own game name can be hard, so I decided to change it into something more legible that people can pronounce correctly (I hope.). (Useless fact indeed, but I had to free this thing from my mind.)


And to finish, I've planned for this September something that is NOT ProtEGGc, it's pretty short, but I've already started designing everything in a way I can instantly work when this can start. Expect it on the 22nd or before, I have my ideas clear and I don't my creative directions to mess it up, so from here, any change would be minimal.


Now that I've redacted the bible, I leave you with this sprite I made for thisiu_744268_7665672.gif


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