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Charbelim
5 years of experience at leaving projects unfinished. Programming since I opened Visual Studio for the first time.

Repertix @Charbelim

Male

Programmer and Pixel

México

Joined on 10/7/19

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Charbelim's News

Posted by Charbelim - December 16th, 2022


So, the new year is near and lots of stuff happened this year. The full version of ProtEGGc is yet in development, but I'm focusing on a new project and I'm sure this next year will be packaged up for its enjoyment. Game development is complicated and requires so much dedication to achieve something decent, so It'd take years before getting some real progress at ProtEGGc.


But while Game Development it's pretty hard, Web development isn't, so I made a new website, to keep it free from any site guidelines and an escape route in case millionaires consume the internet we know. I've always wanted to do it, but never found the time to. While you don't see the server things, Web development it's fun and a good time to pass, lol.


I may put some good thingies and secrets but that depends on how I do the stuff, meanwhile, the results are pretty decent and I'll keep it for now :)


Any important stuff or project updates will be available here

iu_838925_7665672.webp


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Posted by Charbelim - September 5th, 2022


Many months since I announced to be working on a better version of ProtEGGc, and I'm proud to say the progress is going well. Unfortunately, many creative directions have been in my mind and have been changing the way the game works. Yet I have no specific idea of what I want the game to be like, but I feel I'm getting closer to good gameplay.


Towards the game coding, I decided to (once again....) re-write the game to a more modern version of the engine I'm using, Godot 4, I'm aware this version is yet in development, and may I encounter some bugs, but I feel If I don't do it now, I will have more difficulty porting everything then (Seriously, there's a lot of changes in that version, I would die!).


Speaking about ProtEGGc, I've decided to change the game's name to something more... understandable(?. I have found situations where trying to pronounce my own game name can be hard, so I decided to change it into something more legible that people can pronounce correctly (I hope.). (Useless fact indeed, but I had to free this thing from my mind.)


And to finish, I've planned for this September something that is NOT ProtEGGc, it's pretty short, but I've already started designing everything in a way I can instantly work when this can start. Expect it on the 22nd or before, I have my ideas clear and I don't my creative directions to mess it up, so from here, any change would be minimal.


Now that I've redacted the bible, I leave you with this sprite I made for thisiu_744268_7665672.gif


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Posted by Charbelim - March 29th, 2022


It's been a while since I haven't published anything about Proteggc, lol. Anyways, after restarting the project 3-4 Times, this version it's progressing pretty well. I've been coding for too much time, I had to show something, ngl. Well, here you go a 12 Seconds clip with not much content, just to show how eggs explode or something. Have a nice day!


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Posted by Charbelim - November 5th, 2021


Hello, how's your day guys? I'm here just to keep this thing active. Hope you're having or had an amazing day!


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Posted by Charbelim - October 15th, 2021


I'm here to say hello, that's it!


And, to say that I'm working on Proteggc 1.0, lol.

iu_446563_7665672.png

Yep, it's being made from zero cuz the original project just decided to corrupt in some thingies and I can't do too much about it.


Don't expect too much about this version, but the current progress is fucking awesome and it'll be easy to implement tons of shit, but don't expect too much, lol.


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